import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class Boots(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 1,
                'pvMod': 1,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'pair of boots',    # name
                parole.map.AsciiTile('[', colors['SandyBrown']), # appearance
                2,          # weight (lbs)
                ['feet'],   # slot(s)
                6000,       # energy to wear
                bonuses,
                unidDescription="From the hardened leather of a workman's boot "
                "to the metal plate that encases a knight's feet, boots are "
                "worn by those facing situations where grievous bodily harm is "
                "a distinct possibility."
                )

#========================================
thingClass = Boots
